![]() ![]() ![]() So if Plugins like this Stopped existing I would use another 3D software like Blender perhaps. ![]() One last thing… Without Extensions like Artisan, Vertex Tools, SubD, etc I personally would not be using SketchUp. Why because if not I was afraid it would stop being developed.Īnyways, I really hope this tool is a monetary success for the devs because I want it to be further developed in the future and not have to stop because of a lack of resources. Else they will go extinct, that is why I was more than ok for SketchUp itself to move to the subscription model. If you look at other software then you will see almost all of them are moving to subscription. Now I dedicate less time to developing my tools which are going to be available as a subscription as well by the way. Instead, I have to use my time to work on jobs not related to SketchUp so I can support myself. I myself have had to stop developing plugins full-time because I was not able to make enough money selling them. I have seen this before on an Animation Plugin named ‘SimFonIA Animation Tools’ which was great but the developers had to stop because of lack of resources I suspect. The REAL problem I see is that developers would STOP developing SketchUp extensions because of a lack of resources and support from users not wanting to spend money on their work. $8.25 a month for Artisan is less than what you spend on food each day. So if you look at it that way subscription is not that different. For example, we went from Vertex Tools to Vertex Tools 2. What normally happens with the “Perpetual” license is that at the end of the year, the extension releases a new version. It is NOT fair for developers to dedicate many years working for us to only pay just $30 to $40 bucks. When it comes to software it makes sense it is a subscription because the developers constantly work on the code and customer support. Supports 3 axes modes (Local, View, World).New Tool-based UI to easily select the plane using inferencing.New Scale Tool UI similar to native SketchUp scale.Added automatic quad auto-folding and repair to maintain quads during transform operations.Added ability to transform FFD control points.Added ability to lock axis inference using arrow keys.Added 3 axes modes (Local, View, World) - use ALT to switch mode.Added ALT modifier to control whether hidden vertices are excluded from window selection.Added support for FFD control point selection.Added support for edge loop selection via double-click.Simply click the Symmetry button to create a mirrored component for symmetrical sculpting. Square bracket keys can now be used control brush size instead of left and right arrows.Added toggle switch for displaying edges.Added ability to easily lock the boundary vertices using toggle switch.Added ability to set brush size in screen space (pixels).Automatically add detail when sculpting (dyntopo).Added ability to perform a series of connected cuts.Added ALT key modifier to control whether to cut through back-faces.Extrude tool now manipulates live geometry in real-time.Added free extrude modifier to extrude in any direction.Added 3 extrude modes including individual, group, and normal.Huge improvements to extrude tool to allow for extruding quads, surfaces, and multiple groups of faces simultaneously.Improved crease tool for assigning weighted creases to edges and vertices.Improved subdivision workflow in general.Now using OpenSubdiv library for subdivision operations to provide faster performance, and support for weighted creases.Quads are maintained after Artisan tool operations. Added SketchyFFD mode to enable deformation of a mesh using a control cage.Added Make Symmetrical Tool to easily create a symmetrical copy of the selected geometry.Added Bridge Tool to generate quads between two selected loops.Added Loop Tool to edit and create loops.Here are the most notable improvements in version 2: ![]()
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